NAT20 Fireball
An Explosive Puzzle
Nat20 Fireball is a game that focuses on the player managing 3 fireball spells. These fireballs can do things like destroy breakable walls and even melt icy tiles. This project was practice on how to add "Physics" to a non physics game. Therefor, having the fireball travel the way it does took quite a bit of time in Unreal's blueprints in a attempt to get it working right, along with interacting with other tiles
ClickUp and Sprinting
With this project, I made use of a program called Clickup. This program allowed me to practically keep track of what I was doing, not get lost, and understand what path lied ahead. Clickup was a great way to keep me organized, and because of it, allowed me to deal with problems a lot more efficiently than before. Honestly, if I had known about this before, I would definitely have used this a lot more besides the usual notepad tactic.

Ice and Fire Mixes Well
One of my most favorite mechanics made in this project was the ice tiles. Although simple, the ice tile provides a ton of possibilities when it comes to puzzles. Ice tiles makes the player ask themselves "Do I spend a spell to melt the ice and freely walk on it, or slide on the ice instead," This create a situation where the Player is trying to conserve their spell for the right moment.




A Neat Blueprint
I decided to focus more on keeping my blueprints clean this time around. Although not perfect, making use of comments and pins allowed my blueprints, even the more complicated ones, to look a lot more cleaner and understandable. The goal was to make it so that anyone can understand what the code does at first glance without needing to read through all the nodes